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Seminar Content: General Guidelines

General guidelines for seminar presenters

  1. Use the seminar outlines as a guide for preparing your own personalised teaching material.
  2. Address all headings and sub-headings identified in bold type in the seminar outlines. Bullet points under each of the headings provide suggestions for the detailed treatment of these topics.
  3. Pitch information at several levels of complexity in order to reach a wide range of backgrounds and competencies among the participants. Identify the roles and responsibilities of a wide range of professions engaged in making or managing urban environments.
  4. Tailor delivery to local audiences. Vary illustrations, case studies and the emphases given to different topics to suit metropolitan or regional venues. Consider the different urban design issues which arise in high-growth and low-growth conditions in different parts of the country.
  5. Coordinate material with other presenters so as to avoid repetition or omissions.
  6. Apply urban design principles and objectives to New Zealand towns and cities using successful examples wherever possible.
  7. Address processes as well as outcomes.
  8. Integrate discussion of implementation into each seminar, using examples as means of illustrating how design principles are applied.
  9. Use photographs and other graphic material on Powerpoint to illustrate and clarify concepts.
  10. As a rule, try to illustrate principles with successful cases and examples, although urban failures may be used as a means of introducing discussion on remedial actions.

All seminar presentations will contain the following components

  1. Underlying concepts - simple statements of urban design principles and objectives.
  2. Practical advice - insights derived from extensive scholarship and professional practice i.e. more complex lessons and interpretations which help to apply abstract concepts into real-life situations.
  3. Evidence that urban design really works – illustrations, case studies and other supporting material drawn from research and practice.
  4. Tools for getting the job done – terminology, analytical concepts, design methods and other decision-making processes, documentation, drawing conventions, 3D simulations etc.
  5. Places to go for additional information.